Beginner's guide
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Beginner's guide
This was post by Klauser here https://velo-manager.forum-pro.fr/aide-f5/guide-du-debutant-t321.htm and it is very helpful at the beginning
Former version:
Update: 2012-6-29
You will start in d6.First, check how many days are left.If you're close to the end of the season, be careful and try not to access the d5 right now.Don't make too many points, because there are inactive teams in d5 and usually the limit isn't respected.If you're already in d5, it is never too late to start with the plan.
Don't buy any shop until you're in d5 since the lower the division, the less they will give you, and you need the money to build a d5 level team at least.
Don't touch the staff either, everything has to stay local.You can buy equipment up to level 3, but at the end of every seasons you will lose one level, so make sure to sell everything and to buy again when the season starts.You lose less money that way.
At last, don't buy any rider until you've mastered the market prices and what kind of rider you gonna need.
First, you will have to be able to differentiate between a good and a bad rider.There are all kinds of races with different shapes (Green = Flat Red = Cobblestone Brown = Mountain Orange = Downhill Blue = Hills).You need to know what is important for a given race.
On a flat/cobblestone race, your flandrien will have to be good in cobblestone (manly) and be strong in endurance (+ resistance if the race is short).Flat also is important.It is the same with a climber, you will have to be strong in mountain and resistance, but an ok stamina and downhill (even flat) are big factors or else you won't be able to maximize a rider's true potential.
To help you, here are the characteristics you will need to focus on (the main speciality is always the most important) :
Attacker : Flat, stamina, resistance.
A rider only good in flat won't be of much use.But should he be strong somewhere else (hills, ITT, sprint...) he could become an important key inside your team.
Tour Rider : Mountain, ITT, Resistance, Stamina, Hills (+flat).
A rider tour has to have one main speciality (mountain usually), so he can shine in the GT.The strongest the division, the better you will have to be on hills, stamina and resistance if you want to pass.If your guy has a terrible weakness, like in flat, you won't be able to consider him a real Tour Rider so it would be wiser to stick with the guy's main speciality.
ITT : ITT, Resistance.
The hills or the pave will play if there are some, or else it will be the flat.The ITT is by far the most important, followed by the resistance.Everything else don't have to be trained.On a ITT with mountain, a climber will usually win.Down-hills, the downhill stat and the resistance will become majors.
Crossman: Agility and resistance.
The primary characteristics (on the profil) might play, but like in ITT those two are the key.
Flandrien : Cobblestone, stamina, flat and hills.
If there are too much hills, the punchers might have the priority.A flandrien that's real bad in resistance can still become strong.
Climber : Mountain, Resistance, Stamina.
The mountain and the resistant are by far the most important.A real good climber will have a good stamina to help him during the long races.Downhill is prominent, but a high resistance can be enough for that.
Puncher : Hills, Stamina, Resistance.
Hills comes first, then the stamina.Being strong in mountain or pave will help you in races having hills in them.
Sprinter : Sprint, Stamina, Flat, Resistance.
You will mainly have to be strong in sprint.You gotta be able to pass the flat without trouble of course so you can be fresh when the sprint begins.Sprinters are favourite at the omnium race, provided that their ITT is correct.A good stamina and resistance will help you passing the hills.Experience plays a big part.
An 18 years old will have a maximum of 68 in each given stats.One gains 0.04 every day everywhere until 23 years old (till 22).It means you will get 1.88 per season in every stats (47x0.04), 5 times, so that will be 9.4 points between 18 and 23 (without the stages).Then you add the personal training, that gives more if it is your speciality.
To summarize :
0.06(base), (0.04 speciality bonus)<75.6
0.05(base), (0.04 speciality bonus)<80
0.05(base), (0.03 speciality bonus)<85
0.05(base), (0.01 speciality bonus)<90
0.05(base), (0.00 speciality bonus)<92.6
0.04(base) <100
Don't forget to add the 0.04 bonus if the guys has less than 23.
The base is the amount of point you get at any time, without the 0.04 bonus for youngsters or the the speciality bonus.
Here are the stages :
Stage-----------+0.12--+0.08---+0.06
Mountain--------mo-----res-----dow
Cobblestone-------------cob-----fla------sta
Hills------------hil------sta-----res
ITT--------------itt-----res------fla
Flat-------------fla-----sta------hil
Sprint------------spr------fla------sta
Cyclo-cross-------agi-----res------mo
Form--------form+3---sta------res
Fitness-----------sta-----res------fla
As soon as you hit 23 only form and fitness stages will become available.A stage with no speciality will give you 0.57, 0.39 and 0.3
Your priority is to earn has much money as you can, riding in d6 and d5.So when you start, you will have to start buying d5 level guys, firing the ones that will become useless as you go on.Don't make the usual novice mistake consisting of selling your base guys.They can't sell usually because they are too weak.
Don't buy any youngster (you can't afford yet the staff necessary to train one effectively), and don't waste money right off the bat trying to get some with your scout.You will need to save all the money you can.
For the d6 and the d5 cheap and old riders will be the priority.For 400-500k you can build a team with around 12 guys that will be able to dominate the d6 and make a lot in d5.Set a price between 1k and 30k per racers, knowing you can go till maybe 150k for one or two leaders when you start making money.Even maybe more.
Now what should you buy.Simply check the market every day and make offers on guys that have around 70 in flat/sta/res.It will be better if they have one speciality (mountain, ITT, ...).It's as simple as that.The basics are important if you want to score everywhere.You might miss a lot of guys, but just keep trying everyday by bidding on everything you see, making weak offers.
Well now is the tough part.You must find the good tactic as soon as possible to make money.If you want an easy ride, just join the chat in our forum when there's someone and try to ask about them.If you followed the guide, you have to score.I you don't, it means the tactic is bad.Don't hesitate to try every possible moves asap.All I can tell is you gotta make the least efforts possible.For example, always use at least 60x3.Don't start making efforts before the t4.If you think a rider has to make efforts prior to the t4, it means he's obviously too weak for the race anyway, so no use trying.More-so, a sprinter has to relax until the t5 if he want to be really fast at the end.And don't make too much effort during a tour or else you recuperation between the races will be too low and it will be ugly in races.In ITTs and cross you can be a lot more aggressive (a hell lot).
Set the resting limit around 87.Never less.Novices usually put 50 and quit the game even before realising why they had terrible results.You need a good form and a good health to score, even in d6.
While you're getting better with your tactics, start observing juniors.Don't observe the strongest ones since the big boys will be on them and they will be too expensive.Try to think smart.
At the end of the first season you can try to put a few bids on some juniors, so you can try to get one for cheap before selling him for an higher price and make a few easy bucks.The most expensive ones are always the climbers, followed by the punchers/flandrien and the rest.You can try the same with the international scout for 10 days or so, but usually you're just gonna lose money.But having a little star that you can sell for 5 millions is always a possibility, and a free ride to heaven.
At some point you will finally be in d4.Now is the time to build a team for the future (if you made easy money in d6 and d5 of course).Just so you know, it is possible to maintain in d4 with only one guy if his stamina and res are above 162 and if he has one strong speciality.But 2 or 3 strong guys can maintain you too.They gotta be way stronger than in d5, with 800k you can make it.Thanks to your experience in d6 and d5 it should be easy.Make sure to sell or fire the useless guys you had in d5 before you start in d4.You can pm me (team : Akumetsu) for advices about who you need in d4.
Go in your staff and take the international Recruiter.You gotta find youngsters where you can (scout, juniors, market).Don't promote them with the recruiter for more than 12 days or so, cuz as days are passing they lose value with all the lost trainings.Bad youngs will have to be fired, don't waste your time selling.As soon as you get your first young, take the international coach and the national doctor.
In the transfers market, you will have to make bids around 10-200k on every 18 years old you see, focusing on what might become your training speciality (climber, sprinter, etc...).I recommend Puncher or Flandrien.You won't be able to buy any star, only medium riders.A star cost too much for a beginner.One step at a time, your first generation is a stepping stone toward a brighter future.
Between the juniors, the scout and the market, try to get at least 7 or 8 youngs, knowing you won't need a lot of guys to maintain in d4.The resting limit for a 18 years old has to be 50.
If you made enough money you should buy at least 11 or 12 youngs, with 3 spot for old riders.You don't have to buy all the youngs in one go, you can split it in 2 or 3 seasons.I would say to maintain in d4 as long as possible (watch out with your money, keep some in case you might get in the red, like 750k and make the top 15 bonus every seasons).You can launch them when they hit 24, but you can do it before or after, this is your call.This guide is just one of the possible way to go.
About those youngs.Specialization is important, but as you know the bonus is shrinking as the stat progresses, so keep that in made, that way you can plan ahead and try to share the speciality as much as possible among the guys.
Try not to train a weakness too much.For example, if a guys has 68 mountain, 68 resistance and 58 flat; If you train his flat a whole season instead of mountain, you will lose a little less than 4 points in mountain.That means at the end, his true level will be around 62 flat, 64 mountain and 68 resistance (it isn't entirely true, but you should see the point here, a 55 flat with 68 ITT won't have a future).
You could always buy youngs that have all the same speciality, then later sell some of them and with the money buy other youngs with different speciality that you couldn't train yourself without the said speciality bonus.
There are other possibilities, like selling the youngs when they are 23, then with the money build a really strong team or just use the money you won earlier to go in d3, but the level is high here, and even if you manage to go in d2 it will be too tough, almost impossible to each the d1.And as time goes on you will lose money and won't be able to start building a real team.You can set for like 8 olds + 7 youngs that gradually replace the olds and so on.Some guys adopted that tactic, but that way you will never have a full team ready at the same time.
Former version:
- Spoiler:
- A lot of strategies are possible at the beginning. Here is a middle term (?) strategy which goal is to have a good team and good finances.
You will begin in D5. One of the best thing to do at start is to go to Finances and to buy 1 or 2 shops in order to earn money. Not more because you must have cash for the next step.
In your team, at start, you have 10 riders from 18 years old to 27. It's uncommun to have a future great rider. The best note at start is 68. A rider wins every day 0,04 in each feature until he is 23. This +0,04 bonus exist for these young riders who rests and doesn't train.
You have to fire now the very bad riders in your team and you should keep the riders who can do results now or the riders under 21 who can have a good future. A racer with a very low salary should be fire (under 1000 or if he doesn't have a lot of features higher than 60).
To help you to choose the good riders for your team : here's a reminder of the most influential profiles by race offered :
Flat : Flat, Resistance and sprint if it is the leader. The stamina is important only if the race is long.
Mountain : Mountain, Resistance and downhill.
Hill : Hill and Stamina and resistance and sprint. These races are often long.
Cobblestones : Cobble, stamina, and the topography of the race (flat, hill or mountain) and resistance. These races are long that's why stamina is important.
ITT : ITT, Race's topography and resistance.
Downhill : Downhill and resistance
Cyclo-cross : Agility, resistance and profil topography
On an ITT : resistance is more and more important when the end of the race is near.
Stamina is important on the long races and of course depends of your tactic. If you are too offensive with a "low-stamina" rider, he won't be able to finish in good means the race.
After termination, you must stay at least 35k €.
Now you have to go on the "training" page. You have to choose a speciality for your coach (he is specialised in flat at the beginning). You have to change it only if you promoted a very good young rider who need a special training. To change the speciality I advice you to wait that you promote a very good young rider.
The riders who are able to do very good results have to do all the races and their rest limit has to be "99". They ill be in the best conditions to win races!
If you have a very good young rider I advice you to put his rest limit to 50 so he will train as much as possible in his favorite feature, which you can modify when you want.
Now, you have to promote young and very good riders!
In your staff you shall have international recruiter to promote the best riders. But you have to be lucky too. Only one promotion/day is allowed
You new rider can be between 18 and 20 years old (18 is the best). With that, there is three possibilities :
-Your rider looks very bad : His wage is low, you have to fire him immediatly!
-He looks good but you are doubtful about his future potentiel : instead of firing him immediatly, you can try to sell it. Selling a rider cost 5000. You will have to wait 3 days of auctions. You can choose the starting price. But don't put this too high because if you do this nobody will buy the rider. You can cancel the sale before a manager bids on your rider but you don't win the 5000.
-The rider is great! This is the best possibility, you have to train him a lot
If you don't know if the rider you promote is good, ask on the forum!
You have to have after this step a team with 12-15 good, young riders. But you should be vigilant if the finances of your team become too low. In this case, you will have to sell or fire riders.
This step may take some time, even long time. Be patient and above all never forget the basic plan. Promote the riders!
When you will have a good team, you have to fire the international recruiter and put him with the lower level.
Now you have to promote the coach into the international category. The best is your coach, the faster he will win points in his feature.
I advice you to have the national doctor. Indeed, with a local doctor you lose 5 health points per day of training, and 7 points during the races. With the national doctor you will not lose more than 2 points of health during trainig, so your runner will train more, and they will gain more health during the rest. A rider loose 1 form point but win 4 form point if he does a race.
If you have enough money you can buy the last shop if you have enough money. After that you can buy equipement but be careful of your finances.
Be careful too : if your riders (especially the young) do too much racesn they will lose efficiency.
For the riders who are worse than the other, they have to do races when they are the best! Of course the day before these races, they have to ride because their form should be very high.
I hope this guide will help you. Sorry for the english if I did a lot of mistakes. Thanks to Klauser to have written this very good guide. And if you have questions of course,ask
If I did any mistakes during the translation (about the game, send me a PM).
(I didn't translate all because in some points, the translation wasn't easy and I don't want to confuse you )
Update: 2012-6-29
You will start in d6.First, check how many days are left.If you're close to the end of the season, be careful and try not to access the d5 right now.Don't make too many points, because there are inactive teams in d5 and usually the limit isn't respected.If you're already in d5, it is never too late to start with the plan.
Don't buy any shop until you're in d5 since the lower the division, the less they will give you, and you need the money to build a d5 level team at least.
Don't touch the staff either, everything has to stay local.You can buy equipment up to level 3, but at the end of every seasons you will lose one level, so make sure to sell everything and to buy again when the season starts.You lose less money that way.
At last, don't buy any rider until you've mastered the market prices and what kind of rider you gonna need.
First, you will have to be able to differentiate between a good and a bad rider.There are all kinds of races with different shapes (Green = Flat Red = Cobblestone Brown = Mountain Orange = Downhill Blue = Hills).You need to know what is important for a given race.
On a flat/cobblestone race, your flandrien will have to be good in cobblestone (manly) and be strong in endurance (+ resistance if the race is short).Flat also is important.It is the same with a climber, you will have to be strong in mountain and resistance, but an ok stamina and downhill (even flat) are big factors or else you won't be able to maximize a rider's true potential.
To help you, here are the characteristics you will need to focus on (the main speciality is always the most important) :
Attacker : Flat, stamina, resistance.
A rider only good in flat won't be of much use.But should he be strong somewhere else (hills, ITT, sprint...) he could become an important key inside your team.
Tour Rider : Mountain, ITT, Resistance, Stamina, Hills (+flat).
A rider tour has to have one main speciality (mountain usually), so he can shine in the GT.The strongest the division, the better you will have to be on hills, stamina and resistance if you want to pass.If your guy has a terrible weakness, like in flat, you won't be able to consider him a real Tour Rider so it would be wiser to stick with the guy's main speciality.
ITT : ITT, Resistance.
The hills or the pave will play if there are some, or else it will be the flat.The ITT is by far the most important, followed by the resistance.Everything else don't have to be trained.On a ITT with mountain, a climber will usually win.Down-hills, the downhill stat and the resistance will become majors.
Crossman: Agility and resistance.
The primary characteristics (on the profil) might play, but like in ITT those two are the key.
Flandrien : Cobblestone, stamina, flat and hills.
If there are too much hills, the punchers might have the priority.A flandrien that's real bad in resistance can still become strong.
Climber : Mountain, Resistance, Stamina.
The mountain and the resistant are by far the most important.A real good climber will have a good stamina to help him during the long races.Downhill is prominent, but a high resistance can be enough for that.
Puncher : Hills, Stamina, Resistance.
Hills comes first, then the stamina.Being strong in mountain or pave will help you in races having hills in them.
Sprinter : Sprint, Stamina, Flat, Resistance.
You will mainly have to be strong in sprint.You gotta be able to pass the flat without trouble of course so you can be fresh when the sprint begins.Sprinters are favourite at the omnium race, provided that their ITT is correct.A good stamina and resistance will help you passing the hills.Experience plays a big part.
An 18 years old will have a maximum of 68 in each given stats.One gains 0.04 every day everywhere until 23 years old (till 22).It means you will get 1.88 per season in every stats (47x0.04), 5 times, so that will be 9.4 points between 18 and 23 (without the stages).Then you add the personal training, that gives more if it is your speciality.
To summarize :
0.06(base), (0.04 speciality bonus)<75.6
0.05(base), (0.04 speciality bonus)<80
0.05(base), (0.03 speciality bonus)<85
0.05(base), (0.01 speciality bonus)<90
0.05(base), (0.00 speciality bonus)<92.6
0.04(base) <100
Don't forget to add the 0.04 bonus if the guys has less than 23.
The base is the amount of point you get at any time, without the 0.04 bonus for youngsters or the the speciality bonus.
Here are the stages :
Stage-----------+0.12--+0.08---+0.06
Mountain--------mo-----res-----dow
Cobblestone-------------cob-----fla------sta
Hills------------hil------sta-----res
ITT--------------itt-----res------fla
Flat-------------fla-----sta------hil
Sprint------------spr------fla------sta
Cyclo-cross-------agi-----res------mo
Form--------form+3---sta------res
Fitness-----------sta-----res------fla
As soon as you hit 23 only form and fitness stages will become available.A stage with no speciality will give you 0.57, 0.39 and 0.3
Your priority is to earn has much money as you can, riding in d6 and d5.So when you start, you will have to start buying d5 level guys, firing the ones that will become useless as you go on.Don't make the usual novice mistake consisting of selling your base guys.They can't sell usually because they are too weak.
Don't buy any youngster (you can't afford yet the staff necessary to train one effectively), and don't waste money right off the bat trying to get some with your scout.You will need to save all the money you can.
For the d6 and the d5 cheap and old riders will be the priority.For 400-500k you can build a team with around 12 guys that will be able to dominate the d6 and make a lot in d5.Set a price between 1k and 30k per racers, knowing you can go till maybe 150k for one or two leaders when you start making money.Even maybe more.
Now what should you buy.Simply check the market every day and make offers on guys that have around 70 in flat/sta/res.It will be better if they have one speciality (mountain, ITT, ...).It's as simple as that.The basics are important if you want to score everywhere.You might miss a lot of guys, but just keep trying everyday by bidding on everything you see, making weak offers.
Well now is the tough part.You must find the good tactic as soon as possible to make money.If you want an easy ride, just join the chat in our forum when there's someone and try to ask about them.If you followed the guide, you have to score.I you don't, it means the tactic is bad.Don't hesitate to try every possible moves asap.All I can tell is you gotta make the least efforts possible.For example, always use at least 60x3.Don't start making efforts before the t4.If you think a rider has to make efforts prior to the t4, it means he's obviously too weak for the race anyway, so no use trying.More-so, a sprinter has to relax until the t5 if he want to be really fast at the end.And don't make too much effort during a tour or else you recuperation between the races will be too low and it will be ugly in races.In ITTs and cross you can be a lot more aggressive (a hell lot).
Set the resting limit around 87.Never less.Novices usually put 50 and quit the game even before realising why they had terrible results.You need a good form and a good health to score, even in d6.
While you're getting better with your tactics, start observing juniors.Don't observe the strongest ones since the big boys will be on them and they will be too expensive.Try to think smart.
At the end of the first season you can try to put a few bids on some juniors, so you can try to get one for cheap before selling him for an higher price and make a few easy bucks.The most expensive ones are always the climbers, followed by the punchers/flandrien and the rest.You can try the same with the international scout for 10 days or so, but usually you're just gonna lose money.But having a little star that you can sell for 5 millions is always a possibility, and a free ride to heaven.
At some point you will finally be in d4.Now is the time to build a team for the future (if you made easy money in d6 and d5 of course).Just so you know, it is possible to maintain in d4 with only one guy if his stamina and res are above 162 and if he has one strong speciality.But 2 or 3 strong guys can maintain you too.They gotta be way stronger than in d5, with 800k you can make it.Thanks to your experience in d6 and d5 it should be easy.Make sure to sell or fire the useless guys you had in d5 before you start in d4.You can pm me (team : Akumetsu) for advices about who you need in d4.
Go in your staff and take the international Recruiter.You gotta find youngsters where you can (scout, juniors, market).Don't promote them with the recruiter for more than 12 days or so, cuz as days are passing they lose value with all the lost trainings.Bad youngs will have to be fired, don't waste your time selling.As soon as you get your first young, take the international coach and the national doctor.
In the transfers market, you will have to make bids around 10-200k on every 18 years old you see, focusing on what might become your training speciality (climber, sprinter, etc...).I recommend Puncher or Flandrien.You won't be able to buy any star, only medium riders.A star cost too much for a beginner.One step at a time, your first generation is a stepping stone toward a brighter future.
Between the juniors, the scout and the market, try to get at least 7 or 8 youngs, knowing you won't need a lot of guys to maintain in d4.The resting limit for a 18 years old has to be 50.
If you made enough money you should buy at least 11 or 12 youngs, with 3 spot for old riders.You don't have to buy all the youngs in one go, you can split it in 2 or 3 seasons.I would say to maintain in d4 as long as possible (watch out with your money, keep some in case you might get in the red, like 750k and make the top 15 bonus every seasons).You can launch them when they hit 24, but you can do it before or after, this is your call.This guide is just one of the possible way to go.
About those youngs.Specialization is important, but as you know the bonus is shrinking as the stat progresses, so keep that in made, that way you can plan ahead and try to share the speciality as much as possible among the guys.
Try not to train a weakness too much.For example, if a guys has 68 mountain, 68 resistance and 58 flat; If you train his flat a whole season instead of mountain, you will lose a little less than 4 points in mountain.That means at the end, his true level will be around 62 flat, 64 mountain and 68 resistance (it isn't entirely true, but you should see the point here, a 55 flat with 68 ITT won't have a future).
You could always buy youngs that have all the same speciality, then later sell some of them and with the money buy other youngs with different speciality that you couldn't train yourself without the said speciality bonus.
There are other possibilities, like selling the youngs when they are 23, then with the money build a really strong team or just use the money you won earlier to go in d3, but the level is high here, and even if you manage to go in d2 it will be too tough, almost impossible to each the d1.And as time goes on you will lose money and won't be able to start building a real team.You can set for like 8 olds + 7 youngs that gradually replace the olds and so on.Some guys adopted that tactic, but that way you will never have a full team ready at the same time.
Kwak- Messages : 2196
Date d'inscription : 18/02/2010
Re: Beginner's guide
Thanks Kwak (and Klauser)! This is a great guide!
Hill Hound- Messages : 75
Date d'inscription : 24/11/2010
Age : 74
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